Files
qxzb/flash_decompiled/com/control/ConnectService.as
2026-03-01 10:12:57 +08:00

415 lines
12 KiB
ActionScript

package com.control
{
import com.control.activity.ActivityService;
import com.control.assistant.AssistantService;
import com.control.battle.BattleService;
import com.control.castle.CastleService;
import com.control.chat.ChatService;
import com.control.combat.CombatService;
import com.control.farm.UserFarmService;
import com.control.fish.FishService;
import com.control.friend.FriendService;
import com.control.guild.GuildService;
import com.control.guild.GuildTransService;
import com.control.help.HelpService;
import com.control.hero.HeroService;
import com.control.home.HomeService;
import com.control.iron.IronService;
import com.control.item.ItemsService;
import com.control.login.LoginService;
import com.control.map.MapService;
import com.control.message.MessageService;
import com.control.mission.MissionService;
import com.control.pack.PackService;
import com.control.play.BabelService;
import com.control.play.HexagramService;
import com.control.play.LeagueService;
import com.control.play.PlayService;
import com.control.province.ProvinceService;
import com.control.risk.RiskService;
import com.control.shop.ShopService;
import com.control.tech.TechService;
import com.control.tower.SingleBabelService;
import com.control.user.UserService;
import flash.display.Sprite;
public class ConnectService extends Sprite
{
private static var instance:ConnectService;
private var _loginService:LoginService;
private var _castleService:CastleService;
private var _farmService:UserFarmService;
private var _heroService:HeroService;
private var _techService:TechService;
private var _itemsService:ItemsService;
private var _shopService:ShopService;
private var _packService:PackService;
private var _ironService:IronService;
private var _userService:UserService;
private var _battleService:BattleService;
private var _mapService:MapService;
private var _playService:PlayService;
private var _chatService:ChatService;
private var _guildService:GuildService;
private var _guildTransService:GuildTransService;
private var _babelService:BabelService;
private var _leagueService:LeagueService;
private var _hexagramService:HexagramService;
private var _combatService:CombatService;
private var _friendService:FriendService;
private var _messageService:MessageService;
private var _provinceService:ProvinceService;
private var _missionService:MissionService;
private var _assistantService:AssistantService;
private var _fishService:FishService;
private var _helpService:HelpService;
private var _activityService:ActivityService;
private var _riskService:RiskService;
private var _homeService:HomeService;
private var _singleBabelService:SingleBabelService;
public function ConnectService()
{
super();
this._loginService = new LoginService();
this._castleService = new CastleService();
this._farmService = new UserFarmService();
this._heroService = new HeroService();
this._techService = new TechService();
this._itemsService = new ItemsService();
this._shopService = new ShopService();
this._packService = new PackService();
this._ironService = new IronService();
this._userService = new UserService();
this._battleService = new BattleService();
this._mapService = new MapService();
this._playService = new PlayService();
this._chatService = new ChatService();
this._guildService = new GuildService();
this._guildTransService = new GuildTransService();
this._babelService = new BabelService();
this._leagueService = new LeagueService();
this._hexagramService = new HexagramService();
this._combatService = new CombatService();
this._friendService = new FriendService();
this._messageService = new MessageService();
this._provinceService = new ProvinceService();
this._missionService = new MissionService();
this._assistantService = new AssistantService();
this._fishService = new FishService();
this._helpService = new HelpService();
this._activityService = new ActivityService();
this._riskService = new RiskService();
this._homeService = new HomeService();
this._singleBabelService = new SingleBabelService();
}
public static function getInstance() : ConnectService
{
if(instance == null)
{
return instance = new ConnectService();
}
return instance;
}
public function get loginService() : LoginService
{
return this._loginService;
}
public function get castleService() : CastleService
{
return this._castleService;
}
public function get farmService() : UserFarmService
{
return this._farmService;
}
public function get heroService() : HeroService
{
return this._heroService;
}
public function get techService() : TechService
{
return this._techService;
}
public function set techService(param1:TechService) : void
{
this._techService = param1;
}
public function get itemsService() : ItemsService
{
return this._itemsService;
}
public function set itemsService(param1:ItemsService) : void
{
this._itemsService = param1;
}
public function get shopService() : ShopService
{
return this._shopService;
}
public function set shopService(param1:ShopService) : void
{
this._shopService = param1;
}
public function get packService() : PackService
{
return this._packService;
}
public function set packService(param1:PackService) : void
{
this._packService = param1;
}
public function get ironService() : IronService
{
return this._ironService;
}
public function set ironService(param1:IronService) : void
{
this._ironService = param1;
}
public function get userService() : UserService
{
return this._userService;
}
public function set userService(param1:UserService) : void
{
this._userService = param1;
}
public function get battleService() : BattleService
{
return this._battleService;
}
public function set battleService(param1:BattleService) : void
{
this._battleService = param1;
}
public function get mapService() : MapService
{
return this._mapService;
}
public function set mapService(param1:MapService) : void
{
this._mapService = param1;
}
public function get playService() : PlayService
{
return this._playService;
}
public function set playService(param1:PlayService) : void
{
this._playService = param1;
}
public function get chatService() : ChatService
{
return this._chatService;
}
public function set chatService(param1:ChatService) : void
{
this._chatService = param1;
}
public function get guildService() : GuildService
{
return this._guildService;
}
public function set guildService(param1:GuildService) : void
{
this._guildService = param1;
}
public function get guildTransService() : GuildTransService
{
return this._guildTransService;
}
public function set guildTransService(param1:GuildTransService) : void
{
this._guildTransService = param1;
}
public function get babelService() : BabelService
{
return this._babelService;
}
public function set babelService(param1:BabelService) : void
{
this._babelService = param1;
}
public function get leagueService() : LeagueService
{
return this._leagueService;
}
public function set leagueService(param1:LeagueService) : void
{
this._leagueService = param1;
}
public function get hexagramService() : HexagramService
{
return this._hexagramService;
}
public function set hexagramService(param1:HexagramService) : void
{
this._hexagramService = param1;
}
public function get combatService() : CombatService
{
return this._combatService;
}
public function set combatService(param1:CombatService) : void
{
this._combatService = param1;
}
public function get friendService() : FriendService
{
return this._friendService;
}
public function set friendService(param1:FriendService) : void
{
this._friendService = param1;
}
public function get messageService() : MessageService
{
return this._messageService;
}
public function set messageService(param1:MessageService) : void
{
this._messageService = param1;
}
public function get provinceService() : ProvinceService
{
return this._provinceService;
}
public function set provinceService(param1:ProvinceService) : void
{
this._provinceService = param1;
}
public function get missionService() : MissionService
{
return this._missionService;
}
public function set missionService(param1:MissionService) : void
{
this._missionService = param1;
}
public function get assistantService() : AssistantService
{
return this._assistantService;
}
public function set assistantService(param1:AssistantService) : void
{
this._assistantService = param1;
}
public function get fishService() : FishService
{
return this._fishService;
}
public function set fishService(param1:FishService) : void
{
this._fishService = param1;
}
public function get helpService() : HelpService
{
return this._helpService;
}
public function get activityService() : ActivityService
{
return this._activityService;
}
public function get riskService() : RiskService
{
return this._riskService;
}
public function get homeService() : HomeService
{
return this._homeService;
}
public function get singleBabelService() : SingleBabelService
{
return this._singleBabelService;
}
}
}