69 lines
2.2 KiB
ActionScript
69 lines
2.2 KiB
ActionScript
package com.control.battle.event
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{
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import flash.events.Event;
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public class BattleEvent extends Event
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{
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public static const WALL_DEF_HEROLIST:String = "WALL_DEF_HEROLIST";
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public static const WALL_DEF_HEROLIST_SAVE:String = "WALL_DEF_HEROLIST_SAVE";
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public static const ARMY_SET_LIST:String = "ARMY_SET_LIST";
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public static const ARMY_SET_CHANGE:String = "ARMY_SET_CHANGE";
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public static const SaveBattleDex:String = "SaveBattleDex";
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public static const DeleteBattleDex:String = "deleteBattleDex";
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public static const B_getPveCastleList:String = "B_getPveCastleList";
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public static const B_getBattleDexList:String = "B_getBattleDexList";
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public static const B_getChouRen:String = "B_getChouRen";
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public static const B_getChongToUser:String = "B_getChongToUser";
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public static const B_getBattleFlagUser:String = "B_getBattleFlagUser";
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public static const B_getBattlePlanResult:String = "B_getBattlePlanResult";
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public static const B_getPveDrop:String = "B_getPveDrop";
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public static const B_armyOutBattle:String = "B_armyOutBattle";
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public static const B_listArmyOut:String = "B_listArmyOut";
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public static const B_getArmyOutList:String = "B_getArmyOutList";
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public static const B_callBackOutArmy:String = "B_callBackOutArmy";
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public static const B_callBackLeagueDefArmy:String = "B_callBackLeagueDefArmy";
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public static const B_getChangeArmyView4YS:String = "B_getChangeArmyView4YS";
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public static const B_saveYsChangeArmy:String = "B_saveYsChangeArmy";
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public static const B_listUnionArmyOut:String = "B_listUnionArmyOut";
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public static const B_getPvpTime:String = "B_getPvpTime";
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public var wallHero:Object;
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public var armyObj:Object;
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public var list:Array;
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public var result:int;
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public var msg:String;
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public function BattleEvent(param1:String)
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{
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super(param1);
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}
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}
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}
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