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qxzb/flash_decompiled/com/control/battle/event/BattleEvent.as
2026-03-01 10:12:57 +08:00

69 lines
2.2 KiB
ActionScript

package com.control.battle.event
{
import flash.events.Event;
public class BattleEvent extends Event
{
public static const WALL_DEF_HEROLIST:String = "WALL_DEF_HEROLIST";
public static const WALL_DEF_HEROLIST_SAVE:String = "WALL_DEF_HEROLIST_SAVE";
public static const ARMY_SET_LIST:String = "ARMY_SET_LIST";
public static const ARMY_SET_CHANGE:String = "ARMY_SET_CHANGE";
public static const SaveBattleDex:String = "SaveBattleDex";
public static const DeleteBattleDex:String = "deleteBattleDex";
public static const B_getPveCastleList:String = "B_getPveCastleList";
public static const B_getBattleDexList:String = "B_getBattleDexList";
public static const B_getChouRen:String = "B_getChouRen";
public static const B_getChongToUser:String = "B_getChongToUser";
public static const B_getBattleFlagUser:String = "B_getBattleFlagUser";
public static const B_getBattlePlanResult:String = "B_getBattlePlanResult";
public static const B_getPveDrop:String = "B_getPveDrop";
public static const B_armyOutBattle:String = "B_armyOutBattle";
public static const B_listArmyOut:String = "B_listArmyOut";
public static const B_getArmyOutList:String = "B_getArmyOutList";
public static const B_callBackOutArmy:String = "B_callBackOutArmy";
public static const B_callBackLeagueDefArmy:String = "B_callBackLeagueDefArmy";
public static const B_getChangeArmyView4YS:String = "B_getChangeArmyView4YS";
public static const B_saveYsChangeArmy:String = "B_saveYsChangeArmy";
public static const B_listUnionArmyOut:String = "B_listUnionArmyOut";
public static const B_getPvpTime:String = "B_getPvpTime";
public var wallHero:Object;
public var armyObj:Object;
public var list:Array;
public var result:int;
public var msg:String;
public function BattleEvent(param1:String)
{
super(param1);
}
}
}